Considering MM improvements that came with patch 7. On to another forgotten tier 3 jewel: Most of you will be probably be surprised by the pick. What made the gun interesting was weird ammo choices. First two HE shells as seen in the photo are both standard shells, they cost 75 and credits, respectively. As the second HE shell costed twice as more only credits but did nearly half more alpha damage, it was the best shell to use, and coupled with great RoF and high shell arc in a moment , this is what made the tank great. The high arc of fire allowed the shell to hit the engine decks and roof of some turrets, one of the weakest parts of the tank currently one of the most if not the most armoured tank in the game, the mighty Maus, has 50mm of hull roof armour, and 60mm of turret roof armour , 61mm of penetration proved sufficient to penetrate and deal maximum damage including module damage to enemy tanks, therefore crippling them. The weapon and the tank health, view range mobility nerf itself was nerfed during patch 8. The gun was removed with the total artillery rebalance that came with patch 8.
Which has better matchmaking- SP I C or VK28.01?
Some gold rounds fired is ok but the tank should not require them to not suck. My assumption is that you fire the majority of your ammo as AP rounds. In no particular order. I was expecting a big pile of poo and was pleasantly surprised. The tank is under gunned for its tier but its MM value is fixed at tier 8 so it sees tier 7 fights most of the time and tier 8 some of the time.
From my understanding of the matchmaker, it adds up an equal matchmaking “weight” for each team. A platoon just has a really big number for this “weight”, which is the highest weight in the platoon x2 or x3.
You form a platoon by inviting your friends into a platoon that you form, or by accepting their invitation. A platoon consistes of two or three players. This post is going to concentrate on a few basic principles regarding what tanks you should use. As a general rule, you should always use tanks from the same tier. You can choose to let one player use a tank one tier higher or lower, but it is not recommended. It is perfectly okay if one member of the team is playing a medium, and the other a heavy tank, or a tank destroyer.
But be aware if you want to play light tanks. Some tanks are designated the role of a scout tank , and scout tanks are usually the lowest tier tanks on a team. So if one of the platoon members choose a tier 5 light tank, and the other s choose a tier 5 heavy tank, it is possible that the other tanks are tier 8.
T34 Black has worse camo values than a T34 with bought camouflage
Mar 21, · Thanks Spinee, I think there is an additional factor for each tank that affects its matchmaking. E.g. the highly rapacious young kenny is nearly always up against tier 4 tanks, and many times I was the only tier 3 on my team. Likewise for the dragon and the ankho- when playing those two I got about 70% of games against higher tiers.
April 3, at 6: Bitch please only a few guns are affected, all mm calibers and below have less than 10 or 9m splash, considering how low the damages are now and how there was no real rof compensation 1s or 2s depending on caliber you cant complain about that. Well pay2win with the new consumables and you will negate a big part of the stun and be able to remove it immediately 1 hit out of 2.
MM makes pretty much everything a premium mm vehicle, which means that premium mm premiums automaticaly become underpowered because they are now tier for tier worse and newer premiums that were designed to fight against tanks 2 tiers higher instead of same tier tanks are gonna be even better. LTs become way too good for their tier, new premiums aswell, some tanks are catched by powercreep even faster. Players couldnt test it, WG cannot test it.
A big fat — but needed — nerf to alpha, with better accuracy and splash… But still the same reload. Some are worse French , some are better German than their medium equivalent, when they shouldnt even compare if they were well made because they would simply not have the same role. If they want to fix arty they need to fix all other arty-like guns on other classes.
Weak points of VK28.01
Ooh, Vankey my friend, you can’t question the matchmaking engine here! The best you will get is the acceptance that it allows players with a recently purchased tank to be top tier for their first few games, if playing solo or possibly in a platoon with someone with a similarly new purchase. All the explanations I have heard so far don’t explain matching like vs , and it happens often enough to be annoying.
Excellent penetration and damage per shot. Good camo rating and high view range aid in scouting. Turret profile is very small when poking from ridges. Slow and fairly sluggish for a light tank, will be often beaten to scouting positions by faster LTs. Lightweight and thinly armored, very vulnerable to HE penetrations and ramming.
Poor shell velocity and subpar gun handling. Vulnerable to losing crews in which there are only 3 and engine. Performance The 90mm Mecar is a straight upgrade. Passive spot at first, if able. Half Court spotting is possible on maps such as Prokhorovka and Sand River but full-fledged Active spotting is a no-no.
Best gun for VK 28.01?
Just like its predecessor, it is a very swift vehicle of high mobility, equipped with good armor. Just like its predecessor, its armament is quite limited: Among all German tier V medium tanks, this vehicle has the greatest horsepower to weight ratio, which is why it is best suited for the quick sojourns behind the enemy lines, or to circumvent the enemy’s heavier vehicles.
Its greatest shortcoming is that the damage it deals per minute is relatively low, which is why the target will often receive reinforcements before you manage to destroy him. Development, equipment, crew The development of the VK You need to decide whether you prefer to increase your mobility, or to receive greater firepower.
Graphical overview of weak points of VK Orange – commander, gunner, loader Red – engine, fuel, transmission Green – vulnerable zones.
The design for this vehicle had some advanced features, but was complicated and expensive, and only a short production run of 69 tanks was completed. Furthermore, even before it was ready for mass production wartime experience invalidated the underlying concept of light tanks. Design The T was an advanced design for its time, with torsion-bar suspension, diesel engine in common with all the new Soviet tanks and well-sloped, all-welded armor. An excellent feature was the three-man turret with commander’s cupola, which would not appear on other Soviet tanks until Most Soviet tanks of the era had either one-man or two-man turrets, which are far less efficient in combat than three-man turrets.
Additionally, all T s had radios, a feature only found on the commander’s vehicle in earlier models. However, the T had several weaknesses; to begin with, like many Soviet tanks, it was very cramped inside. The main problems, however, were related to the new V-4 engine developed specifically for this tank, unlike other Soviet light AFVs, which used standard truck engines. Specialized tank engines, more expensive to produce, were reserved for higher-performance AFVs.
Which has better matchmaking- SP I C or VK28.01?
Crew Skills Crew skill is probably the most important criteria because they determine crew quality, and have a direct effect on gameplay. You would be wise to pay special attention to this number. Crew skills are shown in percentage form. As his skill improves, your combat effectiveness improves. For example, if your tank has a maximum visibility range of meters. The difference in combat effectiveness is huge – so huge that you just need to try it for yourself to believe.
May 05, · nerf VK nerf VK nerf VK might nerf it again This tank is dead. Just skip it. Edited by Solinvictus, Jun 13 –
Due to the unusually thick frontal armor and heavy weight, the Leopard can bounce a surprising number of shots and can also be used to ram other tanks and especially arty if there’s not enough time to shoot them apart. Due to the small turret size, it has better gun depression on the sides than the front and rear, meaning you should position the tank at an angle when on slopes. Decent top speed for a light tank Good signal range Good armor for a tier 5 scout Good rate of fire Good counter-reconnaissance tank Accurate 3cm auto cannon with high penetration for its caliber and Tier of mounting tank.
Capable of destroying a tier 4 within 2 seconds. Relatively good gun depression on the sides Turns like crazy when fully upgraded Armor is rarely overmatched and can occasionally ding shots. With its m upgraded radio range, it ensures that targets will be relayed to artillery and teammates. Its acceleration and turning speeds have been increased compared to update 8. It has a powerful 50mm gun, which can easily destroy any artillery within a minute, and a 3cm auto cannon with surprisingly high penetration, allowing it to penetrate the sides of most enemy Tier 7 tanks with ease.
The leopard is much harder to kill with lower tier tanks than the other scouts. It offers a great amount of armor and a large HP pool, but the armor is irrelevant against most high-penetration, large-caliber cannons at its matchmaking tier Due to its weight and speed, ramming enemy artillery and scouts might be a viable strategy in 1 vs. The leopard is not as maneuverable as the T , but it can definitely give one a run for their money in a 1v1 fight as the T ‘s guns can’t reliably penetrate the Leopard’s front.
It is also a better light tank and scout when compared with the Pz. When fighting on slopes, it is recommended to position your hull at an angle as you have better gun depression on the sides than the front and rear.